Structure is not symbolic

Arborea Games:
Making the Island Inhabitable

Arborea began as a universe. Arborea Games turns it into territory: books, games, visuals, lore, and playable fragments.

  • Doctrine
  • Erradium
  • Horizon
  • Asymmetry

Arborea Island

Ignored by maps.
Claimed by doctrine.

Long dismissed as fog-bound and useless, Arborea changed when surveys contradicted doctrine.

The island was removed from maps. Satellite imagery was corrected. Shipping records lost its name.

Beneath the basalt, Erradium waited in concentration.
The Frequencist Order seized the island and sealed it.

Not conquest. Containment. Orthogonality.

What lies below is not a resource. Mishandled, it ends civilizations.
Forced to answer, it reaches beyond the world.

The divine is in the blast radius.

Contained by geometry.

Erradium does not choose sides.

Above, it binds.
Below, it answers.

Above the Horizon, Erradium integrates. Flesh mineralizes. Astral form aligns. Will is drawn into structure.
The Daughter remains herself — reduced, refined, stabilized.

Below the Horizon, coherence fails. Identity thins. Memory leaks. Shape remains useful. Something else learns how to stand inside it.

The divine has form in the astral planes.
So does what hungers against it.

The statues are not what they seem.

Guardians of Arborea

The mineralized women patrol the island.
They maintain its core functions.

They are known as the Daughters of Erras.
Do not mistake their form for corruption.

Evil wears softer bodies.

Below the Horizon, exposure does not refine. It hollows.

The body remains useful.
Something else enters.

Its purpose is simple:
Access to Erradium, and flesh obedient enough to carry what has no body.

The body remains the door.

What we make

Books, games and visual lore.

Book

The long-form story: characters, doctrine, consequences and the slow pressure beneath the island.

Unreal Game

A playable way to explore Arborea, inhabit its spaces and test fragments of the larger signal.

Gamebooks

Bite-sized adventures in the spirit of le livre dont vous êtes le héros: choices, consequences and strange paths.

Visual Lore

Illustrations, fragments and atmospheric records that make the universe easier to feel before it is explained.

Unreal Arborea environment preview

AI use / human story

Human first.

We focus on the universe and the craft, while our Sister Company handles the AI research. Arborea uses that work to create visuals and deepen the atmosphere, but the story, characters, and world remain proudly human-made. This is a passion project.

We write the books, shape the characters, and let the story grow slowly. No rush. We enjoy the process while our sibling brand continues testing the boundaries month after month.

Stay tuned.

We are Arborea

Contact

For publishing, licensing, media, production, or collaboration enquiries, contact Dercetech. Follow Arborea Games on X for project updates.

Parent company

Dercetech Corporation

Dercetech owns the Arborea IP, funds the project, and operates the wider business structure: management, services, production, and long-term development.

Sister company

Bad Sector Games

Bad Sector Games is the AI-heavy skunkworks: fast experiments, game-dev automation, monthly prototypes, and field notes from the edge of the pipeline.

Their experiments borrow heavily from Arborea: It branches outward from Arborea to test adjacent games, tools, and formats at speed.